Though brewing for some time, these ideas have been developed most thoroughly to date through my masters thesis at the University of Virginia School of Architecture with the guidance of my adviser, Elizabeth K. Meyer. The speculative proposal was called Tierra Plastica.
The research for that project brought me in to contact with the work of historians of the American frontier including Herbert Eugene Bolton and philosophers in the tradition of American Pragmatism such as John Dewey, as well as contemporary thinkers including Levi Bryant and Graham Harman. I owe a tremendous debt of gratitude to their work and have had the good fortune to interview Bryant and Harman both on my old blog faslanyc. You can read the interviews by clicking on their names above.
Through the Tierra Plastic project I began working towards an idea of landscape information modeling. For that project I worked with two computational fluid dynamics models, a simple matlab script, and a changeable analog model in addition to the typical suite of analytical and representational tools such as Rhinocerous, Autocad, GIS, Google Sketchup, and Adobe Creative Suite. My results thus far have pointed away from trying to find a single informational environment for landscape representation because it is actually the process of working between media- comparing them, interrogating the assumptions and limitations of each medium- that has been the most useful and revelatory. With this work I hope to build on that of Bradley Cantrell of Louisiana State University, whose lecture in the Spring of 2012 at the University of Virginia changed my thinking on the subject.